Top 10k strings from Jet Set Willy Room Designer v5.0 - Development Master (1985)(R.D. Foord Software)(Side B).tzx
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6 paper=paper-8 6 UUUUUUUUUUUUUUUUUUV 6 (line,col)= 4 ink=screen-paper*8 4 attr,m(161 4 ;"Press any key" 3 peek=peek+1 2 screen=m(206 2 screen=m(197 2 s33333333> 2 s333333333> 2 s3333333333? 2 s333333333333333333333333330 2 line=line+1 2 line=h(j,2 2 d$="00000000"( 2 attr=attr+1 2 attr=22528 2 attr,m(188 2 attr,m(179 2 attr,m(170 2 @ PHTRUfff 2 ?33333333330 2 ;"Line No.=";c 2 ;"Lenght=";c 2 ;"Direction=";+("right" 2 ;"Column No.=";d 2 2222222222222222322222222222222222222222222222223222222222222222222222222222222222222222222222222222222222220002222222222222222222222222222221111111111111111111111111111222212221222222222222222222222212222100012222222222222222222000122221200133333333333333333310021222210002233333333333333332300012222100022333333333333333323000122223333333333333333333333333333222233333333333333333333333333332223333333333333333333333333333322223333333333333333333333333333332111111133322233333222222222233322122233333222233222222222222222221222222222222332222222222222222000 2 22222222222222222222222222222222222222222222 2 "line No. -";c 2 "column No. -";d 1 y1,y2,x1,x2,sp1,sp2 1 u$=(" Thro' block " 1 test p 1 t$="Loc. " 1 s=s+A20+A12: 1 s$="input" 1 pok=((pon-1 1 peek=peek+2 1 peek=60000 1 orizontal or 1 ore Animation or 1 non returnable 1 n$=b$+a$+b$+ 1 locn=49152 1 line=line-1 1 line-m(222 1 inst 1 h$="Enter attributes for " 1 graphics 1 font 1 eturn to menu" 1 b$(A2)+A2) 1 b$(A1)+A2)+ 1 attr=attr-1 1 attr=22816 1 a7;"Loading Jet Set Willy": 1 a$(f,g)=b$ 1 a$(A4,A2,A2) 1 Y=Y+(Z$="(")-(Z$="%") 1 X=X+(Z$="&")-(Z$="'"): 1 Willy 1 SYMBOL SHIFT 1 SAVE GRAPHICS ? 1 S=S-A20-A12: 1 S:Back to last block of sprites"'" 1 REWIND A BLANK TAPE THEN PRESS AKEY WHEN READY 1 Please Wait 1 P:Play Jet set Willy"'" 1 Loc. 33 1 L:Load graphics"'" 1 K:Save graphics"'" 1 INSERT TAPE WITH SAVED GRAPHICS THEN PRESS A KEY 1 I=I+(N-A1)*32 1 H:Cheat Mode" 1 G:Move to next block of sprites"'" 1 F:Forward to next Sprite"'" 1 DO YOU WANT TO LOAD GRAPHICS ? 1 D:Back one sprite"'" 1 D 'Q 1 Created with Ramsoft MakeTZX 1 CURSOR KEYS 1 CAPS SHIFT 1 C:Change Sprite"'" 1 ARE YOU SURE YOU WANT TO PLAY? 1 A:Animate sprite"'" 1 A5,A20;"X:";Y;",Y:";X;" ": 1 A4,A20;"CURSOR AT"; 1 A15=A14+A1 1 A15+A1,A0;" 1 A14=A13+A1: 1 A14,A20;" ";A$(A3,A2);" ";A$(A4,A2) 1 A13=A12+A1: 1 A13,A20;"3:";A$(A3,A1);" 4:";A$(A4,A1) 1 A12=A11+A1: 1 A11=A10+A1: 1 A11,x;" ";a$(b,A2);" " 1 A11,A20;" ";A$(A1,A2);" ";A$(A2,A2) 1 A11,A0;"OPTIONS:"'" 1 A10=A9+A1: 1 A10,x;" ";a$(b,A1);" " 1 A10,A20;"1:";A$(A1,A1);" 2:";A$(A2,A1) 1 A0,A10*A2;" SPRITE ";N;":";A$(N,A1) 1 A0,A0;"ANIMATOR..." 1 A$(N,A2,FL)+X-A8,SI*(A2^(A7-Y1))+ 1 A$(N,A1,FL)+X,SI*(A2^(A7-Y1))+ 1 =SHIFT TO RIGHT"; 1 =SHIFT TO LEFT" 1 =FINISH SPRITE"; 1 =FINISH SPRITE"'" 1 =CLEAR GRID " 1 ;A$(N,A2): 1 ;("Background 1 ;"Press any key " 1 ;"Press any key " 1 ;"Press any key " 1 ;"Please enter title of screen." 1 ;"Please enter line No. of travelator." 1 ;"Please enter lenght of travelator." 1 ;"Please enter lenght of staircase. 1 ;"Please enter left-hand end of travelator." 1 ;"Please enter direction of travelator." 1 ;"Please enter direction of staircase. 1 ;"Please enter column No. of staircase. 1 ;"Please enter bottom line No. of staircase. 1 ;"Please Wait." 1 ;"Please Wait" 1 ;"PRESS ANY KEY": 1 ;"PLEASE WAIT!!!" 1 ;"PLEASE STOP THE TAPE" 1 ;"PLEASE ENTER LOCATION No. 1 ;"Object position= 1 ;"JET SET WILLY"; 1 ;"JET SET WILLY ROOM DESIGNER."; 1 ;"Insert jet set willy tape."''" Press play on tape recorder." 1 ;"Enter Number/Letter for :- ";(u$);a$ 1 ;"Enter Exit locations for location ";loc 1 ;"Enter Border Colour." 1 ;"Enter 1 for left or 0 for right." 1 ;"DESIGNER" 1 ;"Correct position.Y/N." 1 ;"Correct Y or N" 1 ;" JET SET WILLY DESIGNER " 1 ;" Insert your tape and press play" 1 ;" "'" Press any key"''" Z for COPY" 1 ;" Press any key " 1 ;" Correct Y/N-" 1 ;" Please Wait!. " 1 ;" Q TO QUIT " 1 ;" Q TO QUIT ": 1 ;" ": 1 ;" " 1 ;" 1 8 9 10 11 12 13 14 15 1 222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000p 1 222222222222222222222222222222222220000000000000000000000000000000000000000000000000000000000000000 1 00000000000000000 1 -h/x/x/x/x 1 -erase."''" " 1 -abort. 1 ,col;("Thro' block= 1 ,(N-A1)*32 1 +u);" Correct Yes/No" 1 )+((pol-97 1 )+("staircase 1 )+("killer block 1 )+("Travelator= 1 )+("Travelator 1 )+("Thro' block 1 )+("Stop block= 1 )+("Stop block 1 )+("Staircase= 1 )+("Killer block= 1 )+(" Travelator " 1 )+(" Stop block " 1 )+(" Staircase " 1 )+(" Object " 1 )+(" Killer block " 1 )'+("[L] View Screen" 1 )'+("[G] Save graphics to tape" 1 )'+("[9] Save Machine Code 1 )'+("[8] Enter Location exits" 1 )'+("[7] Enter BORDER colour" 1 )'+("[5] Set up Staircase" 1 )'+("[4] Set up Travelator" 1 )'+("[3] Set up Screen Layout." 1 )'+("[2] Set up Screen Sprites." 1 ("[T] Test code" 1 ("[6] Enter title of Screen" 1 ("[1] Load graphics from tape." 1 ("[0] Select graphics" 1 '"Two pages of USR graphics can be found by pressing option 0 from the Menu."'" Enter ~z~ to change pages and select Number/Letter." 1 '"Option L 1 '"Option G 1 '"Option 9 1 '"Option 6 1 '"Option 5 1 '"Option 2 1 '"Enter the location you require, ie. the Bathroom location is at 33." 1 '" GRAPHICS:-"'" 1 "lenght:-";c 1 "lenght- ";c 1 "graphics" 1 "g"+(a-226 1 "f"+(a-207 1 "e"+(a-198 1 "d"+(a-189 1 "c"+(a-180 1 "b"+(a-171 1 "What sprite number? ";n: 1 "WHAT SPRITE ?";X 1 "WHAT SPEED (1-9)";Z: 1 "To the right = ";b 1 "To the left = ";b 1 "To erase a block press key 'z'.It will automatically place a background block at any sprite position." 1 "The stair- case block lets willy walk up and down.The travelator block takes willy for a ride."; 1 "The screen will show lines and columns of 's' where the sprites will travel.Do not allow the sprites to overlap." 1 "The killer block is a static block which will kill Willy wth one touch."; 1 "The background block is normally blank.The thro' block will allow Willy to pass through from underneath or from the side,but they will hold willy up if he lands on top.The stop block won't let willy through in any direction he attacks from."; 1 "The object block is the prize." 1 "Option T 1 "Option 7 1 "Option 4 1 "Option 3 1 "Option 1 1 "Left=";b; 1 "LOADING GRAPHICS": 1 "Enter second code ";sp2 1 "Enter line y2 :-";y2 1 "Enter line y1 :-";y1 1 "Enter first code ";sp1 1 "Enter col.x2 :-";x2 1 "Enter col.x1 :-";x1 1 "Enter 1 for left or 0 for right.";c 1 "Do you wish to save new Game CODE. Y/N :-";a$ 1 "Do you wish to LOAD any other screens. Y/N :-";a$ 1 "Correct position.Y/N.-";y$ 1 "Below = ";b 1 "After you have selcted these graphics you will be asked to enter the attributes for each graphic block."'"An on screen chart will help you choose the attributes (PAPER / INK)." 1 "Above = ";b 1 "31957",A8 1 "31951",A8: 1 "31951",A0: 1 "0 to 7 ";c 1 "''" 1 " below=";b 1 " above=";b 1 " Upto 7 sprites can be entered. To finish this section enter 'end'." 1 " This section will allow you to place the graphic blocks A B C and D onto the screen.Starting from the top left hand corner, ie,Line 0 Col.0 and working across and down to line 15,Col 31.It can be aborted at any time by pressing key 's' to clear the screen and start again."; 1 " Right=";b; 1 " LOCATION ENTRY:-" 1 " Enter sprite no./ 1 and will allow you to load in jet set willy code and play the game with your screen." 1 View screen. This will let you view the screen quickly." 1 Travelator" 1 Thro blocks" 1 This section is non returnable to the designer program 1 Test Code. This section will allow you to see the Machine Code." 1 TO RUB OUT " 1 Stop blocks" 1 Staircase" 1 Set up staircase. This section is the same as the traveator except the staircase will rise up from the line no. you enter in the direction of left (1) or right (0)." 1 Set up screen sprites Enter code numbers 1 to 34 to choose from the ready coded moving sprites in this program. You can also INPUT data for other sprites by entering 1st. line no.,last line no.,1st column no.,last column no. and the two sprite codes. (see list.)"; 1 Set up screen layout." 1 Set up Travelator. This section will allow you to place the travelator on the screen.This is done by entering the direction of travel(1 to move left or 0 to move right). The lenght of blocks is entered next and then the line no. and lastly the left hand column no." 1 Screen title. You may enter a string up to 32 characters long for the title." 1 Save graphics to tape " 1 SAVE Machine Code. This section allows you to save the location as code which can be loaded back into the game latter on. 1 Reverse staircase graphic ? Y/N " 1 R D FOORD SOFTWARE 1985." 1 R D FOORD SOFTWARE 1985 " 1 R D FOORD SOFTWARE " 1 Load graphics from tape.Make your own blocks up as graphic A = background,B = thro C = stop, D = killer, E = stair -case, F = travelator and E = object.You will then be asked to enter the attributes as in option 0." 1 Line=";line;" Col=";col;" " 1 Killer blocks" 1 Enter exit locations. Enter the locations of the next screen that will will go to.ie, the bathroom is at loc.33 so left could be 34,right 32,above 39 and below 27." 1 Border colour. Enter 0 to 7 for the border colour."''"Option 8 1 Background" 1 40 41 42 43 44 45 46 47 1 (NO TRAIL) " 1 24 25 26 27 28 29 30 31 1 16 17 18 19 20 21 22 23 1 Press:A- 1 56 57 58 59 60 61 62 63" 1 48 49 50 51 52 53 54 55 1 32 33 34 35 36 37 38 39 1 0 1 2 3 4 5 6 7 1 Mrs.~D~'s Lou. Ha! Ha!. 1 :-";s$ 1 FOR TRAIL "'" 1